| Job/Class System | |
|
|
Author | Message |
---|
Xalan Moderator
Posts : 49 Join date : 2008-03-01 Age : 37 Location : England. Hull to be exact...ya know, the arse hole of the uk?!?
| Subject: Job/Class System Sat Mar 01, 2008 6:46 pm | |
| how is the class system going to work and will the primary class branch off from say:
Warrior - Knight Fighter - Defender - Guard
Black Mage - Magus Mage - White Mage - Sage
anyhing like that? | |
|
| |
.::Hack::. Gamemaster
Posts : 53 Join date : 2008-03-01 Location : New York
| Subject: Re: Job/Class System Sat Mar 01, 2008 6:54 pm | |
| No not something generic. I would give you more info but I will just state a few classes. Blade Hero Dagger Hero Gun Hero Bow Hero Armor Hero Mystic Hero Fist Hero *I know the names are straightforward as hell, but w.e* annnd Players start off as a hero... and can play as one up to level 85. When a player reaches said level they can quest for a class change. Players first start as a "Hero" and in this state they can generally practice with any classes equipment/skills. (Note: However that stat resetting cost a lot money ) | |
|
| |
Kyle Noob Cake
Posts : 1 Join date : 2008-03-01
| Subject: Re: Job/Class System Sat Mar 01, 2008 7:55 pm | |
| Blade Hero Dagger Hero Gun Hero Bow Hero Armor Hero Mystic Hero Fist Hero
Nice classes but are they all evened out, so onces not over powered compared to the rest. | |
|
| |
.::Hack::. Gamemaster
Posts : 53 Join date : 2008-03-01 Location : New York
| Subject: Re: Job/Class System Sat Mar 01, 2008 8:02 pm | |
| Id rather like to say that some have their advantages and some have their disadvantages... making Pvp a lot more interesting | |
|
| |
Xalan Moderator
Posts : 49 Join date : 2008-03-01 Age : 37 Location : England. Hull to be exact...ya know, the arse hole of the uk?!?
| Subject: Re: Job/Class System Sat Mar 01, 2008 9:01 pm | |
| ya mean like mages being weak in phys def and wars able to own them? | |
|
| |
.::Hack::. Gamemaster
Posts : 53 Join date : 2008-03-01 Location : New York
| Subject: Re: Job/Class System Sun Mar 02, 2008 9:20 am | |
| Believe me Dark Dawn wont be the traditionally generic game your used too. They all balance out in a way.. But! Their are different ways people can raise their characters to combat different classes. That's all I'll say about that. | |
|
| |
Riou Developer
Posts : 4 Join date : 2008-03-01 Age : 34
| Subject: Re: Job/Class System Sat Mar 29, 2008 4:16 pm | |
| I'd like to see some crowd control in this game. I want to see a mage be able to slow, or even halt, the movement of an enemy player, npc or pc. Maybe see a warrior have a stunning roar skill to freeze an enemy "in fear". Do you think any of thise would be possible with the type of engine used to run "THE BROKEN CHAINS"? | |
|
| |
Xalan Moderator
Posts : 49 Join date : 2008-03-01 Age : 37 Location : England. Hull to be exact...ya know, the arse hole of the uk?!?
| Subject: Re: Job/Class System Sun Mar 30, 2008 8:01 am | |
| stunning roar is more of a barbarian skill me thinks, i think a warrior would use agility skills n striking skills. | |
|
| |
.::Hack::. Gamemaster
Posts : 53 Join date : 2008-03-01 Location : New York
| Subject: Re: Job/Class System Thu Apr 03, 2008 4:11 pm | |
| No. In the simulation lol., we had a number of different skills that allowed you to do an array of things. A stun skill was in the game that had a long down time. Players often stunned stone golems and such in the nayru caves and took them down with there power strikes or etc. (These were types of attk that did a certain amt of dmg more than your normal weapon attk power.) | |
|
| |
Sponsored content
| Subject: Re: Job/Class System | |
| |
|
| |
| Job/Class System | |
|