Dark Dawn: The Broken Chains
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Dark Dawn: The Broken Chains

Dark Dawn: The Broken Chains is a new 2D MMORPG, where players take on the part of a villager, who is the only survivor of the the slaughter that took place at Ranor.
 
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 Job/Class System

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Xalan
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PostSubject: Job/Class System   Job/Class System Icon_minitimeSat Mar 01, 2008 6:46 pm

how is the class system going to work and will the primary class branch off from say:

Warrior - Knight
Fighter -
Defender - Guard


Black Mage - Magus
Mage -
White Mage - Sage

anyhing like that?
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PostSubject: Re: Job/Class System   Job/Class System Icon_minitimeSat Mar 01, 2008 6:54 pm

No not something generic.
I would give you more info but I will just state a few classes.

Blade Hero
Dagger Hero
Gun Hero
Bow Hero
Armor Hero
Mystic Hero
Fist Hero
*I know the names are straightforward as hell, but w.e*

annnd Players start off as a hero... and can play as one up to level 85. When a player reaches said level they can quest for a class change.
Players first start as a "Hero" and in this state they can generally practice with any classes equipment/skills.
(Note: However that stat resetting cost a lot money Exclamation )
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Kyle
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PostSubject: Re: Job/Class System   Job/Class System Icon_minitimeSat Mar 01, 2008 7:55 pm

Blade Hero
Dagger Hero
Gun Hero
Bow Hero
Armor Hero
Mystic Hero
Fist Hero

Nice classes but are they all evened out, so onces not over powered compared to the rest.
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PostSubject: Re: Job/Class System   Job/Class System Icon_minitimeSat Mar 01, 2008 8:02 pm

Id rather like to say that some have their advantages and some have their disadvantages... making Pvp a lot more interesting Twisted Evil
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Xalan
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PostSubject: Re: Job/Class System   Job/Class System Icon_minitimeSat Mar 01, 2008 9:01 pm

ya mean like mages being weak in phys def and wars able to own them?
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PostSubject: Re: Job/Class System   Job/Class System Icon_minitimeSun Mar 02, 2008 9:20 am

Believe me Dark Dawn wont be the traditionally generic game your used too. They all balance out in a way.. But! Their are different ways people can raise their characters to combat different classes. That's all I'll say about that.
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Riou
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PostSubject: Re: Job/Class System   Job/Class System Icon_minitimeSat Mar 29, 2008 4:16 pm

I'd like to see some crowd control in this game. I want to see a mage be able to slow, or even halt, the movement of an enemy player, npc or pc. Maybe see a warrior have a stunning roar skill to freeze an enemy "in fear". Do you think any of thise would be possible with the type of engine used to run "THE BROKEN CHAINS"?
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Xalan
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PostSubject: Re: Job/Class System   Job/Class System Icon_minitimeSun Mar 30, 2008 8:01 am

stunning roar is more of a barbarian skill me thinks, i think a warrior would use agility skills n striking skills.
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PostSubject: Re: Job/Class System   Job/Class System Icon_minitimeThu Apr 03, 2008 4:11 pm

No. In the simulation lol., we had a number of different skills that allowed you to do an array of things. A stun skill was in the game that had a long down time. Players often stunned stone golems and such in the nayru caves and took them down with there power strikes or etc. (These were types of attk that did a certain amt of dmg more than your normal weapon attk power.)
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PostSubject: Re: Job/Class System   Job/Class System Icon_minitime

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